World Machine could not create any true "cave" because it operates on heightfields and they only allow specification of a single height value for any given vertical sample. That's just a limitation that can't be overcome within that system at this time. You could create a heightfield that could be made to make a depression in a TG2 scene, but it would be downward into the earth, not lateral, unless you used it as lateral displacement on the side of an existing terrain, and then still it would not come close to simulating a true cave because it would only be a depression with again a single sample of "depth" in any given location. So if you can visualize this, looking into a cave, if you see a part of the cave roof coming down from above, but then you walk beyond it and can see up into a larger cavern, this would be impossible to model with the technique you're talking about. Again it would have to be modeled in 3D geometry to work.
- Oshyan