More Fields

Started by dandelO, October 10, 2011, 01:37:24 PM

Previous topic - Next topic

dandelO

Had a quick shot at some fields, just to jump on the bandwagon. ;)
I've never tried a real fields render in TG before, except for that ballooning scene a while back but that used Google Earth data and imagery. I don't particularly like it(I like the trees at the top-left and that's about it) but I've not had time to post much personal stuff for a while so I'll just stick this up here.

Cheers! :)

airflamesred

#1
Ahh, I didn't realise what this was earlier. The trees shadows were fooling me.

Is that some sort of cloth crop at top centre field ;D

dandelO

Cheers, Mark. No it isn't cloth, or WOOL! ;)
It's actually a wheat model, so is the rapeseed, just with different colours. I think I made the spacing variation a bit low for the wheat fields. Like I said, I'm not too keen on it.

Tangled-Universe

This shows some nice technical skills for masking and such.
However, visually this image isn't really appealing to me. I think you can do a lot better Martin.
Hope you can appreciate my honest opinion :)

Cheers,
Martin

Dune

Well, it was after all a quick shot of Martin, Martin.  :D He's on the bandwagon now, but I agree Martin can do better. What am I saying? He can, Martin, I mean. You. Looking forward to the next shot, Martin. Are the fields procedural or masks?

ps. what a silly wording slush today. 

Tangled-Universe

Quote from: Dune on October 11, 2011, 03:58:29 AM
Well, it was after all a quick shot of Martin, Martin.  :D He's on the bandwagon now, but I agree Martin can do better. What am I saying? He can, Martin, I mean. You. Looking forward to the next shot, Martin. Are the fields procedural or masks?

ps. what a silly wording slush today. 

Ghehe lol ;D But you're right.

dandelO

Pfffft! Who are you talking to, Dune? I'm lost! ;) :D

I know it isn't the best image I could have produced but as I said, I just threw it together over the space of an hour or so after feeling that itch that I should attempt a fields render myself(and besides, I needed to do a test of a certain population too). I just let it render as I went to bed and the results are as above. I've not been able to post much recently so I just popped it up here.

The masking is done with a mixture of images and simple shapes, which were used to remove parts of fields that appeared on the road(the fields beneath the road are just a transform shader mask of the fields above, so there were a couple of overlaps on the road, which is its own image map too, that needed fixing because of that) and where there was a square/triangle field that I needed populations of crops or sheep. The trees and bushes are all masked by the main image maps.

It was a first try and I will go at it again from scratch, instead of carrying on with this one, I don't like it much and I have a couple of ideas on a new lighting that I want to try in a populated scene like this. When time permits I'll be back...

Cheers, folks!

:)

give it more time and keep working till it is good

dandelO

Yes, I will. And I'll take a photo of it when it is done to upload it here from my computer, that's much easier than, say, just posting the render, I never thought of that before.

Get lost, you condescending numptie.

Hetzen

Looks like I'm the only one to see potential in this Martin.

I've found that each scene needs work, ie no scene works from all angles. The viewer perceives to want to see different things. Even if it's not actually correct.

I'm in the middle of modelling the Rockies, although I'm on holiday watching waves crash against the shore. Scale is everything. That's what people believe in.

All I'd say is that your fields look too small. Give your textures another 1000m, they'll look right.

Cheers

Jon

dandelO

I do see some potential too but I'm not going to go back to this particular one. Scale is the main problem here, I think. The tractor should be around this size for the POV height but the fields I'd say were at least 4x too small. I will start another instead of continuing this one.

Hetzen

Atmosphere also comes into play. It helps and doesn't. Depending on what someone wants to see.

Your google textures will work with colour correction. As will what you have now with I'd say 4x the field scale.

Above 4000m I'm not using populations. Just textures. I'll post when I can.

Dune

You might wanna try a procedural approach, Martin. It gives some natural variation, although of course, maps are easier to make exactly as you wish. Procedural: mix 2 PF's stretched (70x) in different directions, warp the merged (difference or so, + color adjust) outcome for some curves in the fields, overlay a road (SSS), and use these for the field, road and tree masks.

dandelO

Cheers, Ulco. I have messed around with this method in the past for different things, see the threads; 'Tubis', 'Dense City Shader' and 'Fake Stone City'.

It could be applied to fields just as easy but for this I'm kind of enjoying the control that painted masks allows you, less is left to Lady Luck that way. Started a new one last night, I'll spend a bit more time on this one and hopefully it'll be a bit nicer to look at. :)

Dune

Yeah, I don't have to tell you anything. Never saw that first link, by the way, interesting.