Thanks guys,
In the end I did what I normally do and created a power fractal and connected it to the blend shader for the distribution shader. So it looks like this.
Surface shader --> Distribution shader (Blend for surface shader)--> Power fractal (blend for Distribution shader)
I just thought that seeing as adding a distribution shader automatically adds a fractal break-up (power fractal) node it made more sense to use that than add another power fractal. So it seems I just need to mess around with the coverage. Martin I think i'll use your setting as I do want the break-up to fully control the surface layer (via the distribution layer).
BTW I don't think 2 is the default value, I believe it was 0.5 before I changed it.
Thanks