Badlands

Started by Splus12, November 13, 2011, 05:08:24 AM

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Splus12

This is a new terrain I am investigating.  As usual any comments are welcome.
Ken

**Update** I just rendered this again.  I made changes to the clouds and changed from global illumination to Ambient Occlusion.  Also changed the details parameters and lowered the Gamma from 2.5 to 1.95.  See second Image.
Ken

TheBadger

image number two is better. Lots of interesting things happening in this
It has been eaten.

ares2101

How do you color different strata?  I've played around the the settings on the shader but haven't hit on that yet.

Dune

Stretch the color PF's in X and or Z, and/or decrease Y (try 10 times).

ares2101

Quote from: Dune on November 20, 2011, 03:00:09 AM
Stretch the color PF's in X and or Z, and/or decrease Y (try 10 times).

I gather you're talking about power fractals, but I'm not following beyond that.

Splus12

#5
Ares, do a search for Strata Rock .tgc.  There should be 3 files those are what I used, I just can't remember who put them out.  I think they were in the File Sharing area.

Badger, thanks.  I think both have their merits, I was just playing with the different lighting to see which would render faster.
Ken
Ken

dandelO

In the 'noise' tab of a power fractal node you'll find 3 input fields at the bottom, each containing the number '1'. These fields relate to the X,Y and Z axis of the shader, in that order. In TG, X is left/right, Y is up/down and Z is back/forth, when looking North, or towards 0 degrees on the compass.

If you want to stretch the fractal noise on the horizontal you would raise number in the X and/or Z fields. Entering '2' will effectively double the stretch of the noise along whatever direction/s you choose, using '10' will stretch the scale x10 in that direction. Putting a smaller number i.e. '0.1' in any field will shrink the scale of the noise in that direction.
Either enter 'X=10, Y=1, Z=10' to stretch the noise x10 on the horizontal, or enter 'X=1, Y=0.1, Z=1' to shrink the vertical noise scale. If you use the second method, you'll need then to multiply the 'scale tab' entries of the fractal by 10 to get the same effect as the former method.

I think it is best(easiest) to use a normal scaled fractal and raise the horizontal parameters to stretch the fractal. Both ways do the same thing but it's easier to understand your fractal scales in the first tab being stretched, rather than shrunk and then having to compensate by raising the original scales.

AP

I think what Splus12 is speaking of is here under the same name of course.

http://forums.planetside.co.uk/index.php?topic=4484.15

Splus12

#8
Those are the ones ChrisC.  Here I will give you guys the TGD for this one so you can see how I used them.
*** I remember now that I hooked in some Strata images that I created using StrataGen2 and they lined up with the strata maps***
Ken