Symmetry, part2

Started by j meyer, September 14, 2011, 10:40:38 AM

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j meyer

Kadri - danke  :)

jj100all4u - oh well

RArcher - thanks Ryan.Of course i can post some more,any preferences?

j meyer

The next step,still from the SSShader.

j meyer

One more.

j meyer

Some slightly different ones.

j meyer

No.2.

j meyer

And No.3.

Walli

very cool work!
Now a camera fly over ;-)


TheBadger

I have no idea how your doing this.
It has been eaten.

matrix2003

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-MATRIX2003-      ·DHV·  ....·´¯`*
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j meyer

Thanks guys! ;D

As for how it is done,there are some hints here already. ;) (i can be sooo sadistic)

But if you guys really want to know more i can elaborate on that when i post the
next one.

dandelO

Since you posted that these were made from 'one warped simple shape shader' I've mused over how you've done this a few times but I've still never managed to get my brain to click and work out even the first clue.
I can normally make a pretty educated guess at how a lot of things are done with TG when I see an image but when you can make me really scratch my head and still I have no idea how it was done in the slightest, I take my hat off to you! Great job! :)

Dune

If you warp a simple line by a much displaced fractal, it's a mess, but if you displace/warp it by some blue node maths, I imagine things like this could arise.

j meyer

They are made from one warped simple shape shader does not mean that there is only
one warped sss and nothing else,it should be read as one warped sss is the feed and
without it you wouldn't see anything.
Look at the image titles for another hint.
The sss is warped by a power fractal.
You (Martin and Ulco) should know the technique,it's very similar to what you have done already,
basically the same i'd say.


j meyer

#29
Here are the last ones for this thread,most likely.
This has a Power Fractal as the basic feed.

[attachimg=#]

Just for completeness i attach the step pattern we were talking about
over at dandelOs Red Room thread.