default shader, stop texture repeating

Started by JasonA, December 07, 2011, 05:30:36 PM

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JasonA

Hi all,

Im using a default shader in a larger shader network.  Im projecting an image using a camera for projection coordinates.  But what Im finding is that my projection is repeating outside the camera's view.  The default shader has no option for repeat so I dont know how to stop this.  Is there a hidden way under the hood to stop a texture from repeating when projecting it out of a camera?

Cheers,
Jason

TheBadger

Hello Jason,

Its sounds like an interesting problem because I have never seen a projection repeat under any projection method unless one or all of the flip, repeat boxes are checked. Is it possible that your network is very large and you have a redundant node, one checked on one checked off? If its not a simple mistake I would also like info on this.
It has been eaten.

Dune

You'd better use an image map shader, or blend the projection by a simple shape, or whatever.

Oshyan

If you want to maintain use of the Default Shader for other reasons, just use an Image Map Shader as the Color Shader input for the Default Shader.

- Oshyan

JasonA

Thanks Oshyan that worked a charm ;) 

cheers,