This started out just as a test to see if I could animate my procedural TG curtains. I got that done with not too much fuss and so, I decided to get funky with some mirrors and a couple of reflective balls. How very
Bryce of me!
Everything in this animated scene was rendered from one .tgd, with no post work, except to add captions and sound. Render size is only 640x360px, I'm afraid, sorry about that but my little computer can only be pushed so far.

This is actually a pretty tricksy and technical render. You might notice that the back room depicts an alternative reality from the front room, where one ball grows, its reflection shrinks, where one ball is dark and chromed, its counterpart is light and slightly glowing. Where they pass between and crossover, both actually disappear! Perhaps into another realm still...
There is only one actual 'room' in this render. The room behind the curtains does not exist, or does it? You decide.
Consider each ball and each room to be a depiction of the 'real' and a depiction of the not 'real', which one is which doesn't really matter, does it? Since they seem to flip and flit so easily into one another.
A fun little project.
http://vimeo.com/33741250Thanks for looking!