I'm using Blender's Dynamic Paint to create some wake models for a project I'm working on. I can output the baked wake in a couple different formats, and I'm trying to get them into TG2. I've picked a frame in Blender that I like and output that as an .obj. I imported that into TG2 with no errors, but I can't seem to apply the output to anything in the node network. Is there something else I need to put between the .obj and the water shader to get this to work? Does this even work at all? Am I going about this all wrong?
Yes, I searched the forums, but couldn't find anything useful. Everything was about applying displacement to imported .obj's, not the other way around.