Animae

Started by mesocyclone, January 11, 2012, 10:56:52 AM

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mesocyclone

Tree and grasses from Walli




freelancah

Very nice atmosphere!

Zairyn Arsyn

feels like i'm on a hike.

good job on this one, like the atmoshpere and the grass population
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mhaze

like this great atmosphere

Dune


mesocyclone

Thanks! Any crits/suggestions?  ;D


TheBadger

Your in a very good place with this one! I would be carful not to loose what you have by over developing it. Having said that, perhaps the bark on the tree could be more textured? Are you using soft shadows? If so can you push it for better effect, or would it just add more render time for little gain? What about your detail settings, are they high, would raising them just add render time or would there be some improvement? What is the final pixel size, I would like to see it bigger.

Great Image!
It has been eaten.

mesocyclone

Detail 1.0, AA 3, GI 2/2
I have two ground level cloud layers for making that haze, both of them at quality 2.

I have RTA on, and receive shadows from surfaces on in all cloud layers and atmosphere itself. And I'm using soft shadows. I'm not in the same pc I have the .tgd file right now but I guess I had 18 samples for soft shadows.

This is the maximum size since I am using TG2 free...  (Altough I would like too see it bigger too  ;D)

14 hour render on core i5.
Not sure if the pc entered sleep mode during this time, I wasn't using my pc, I left it rendering and came back in the other day to see the results (work pc  ;D)

One change I'm considering is to decrease foreground luminosity a little and increase overall contrast... Perhaps add a little more detail to the soil (small pebbles, cracks, etc, though I don't know how exactly to do this) and bring out the grass a little more. Also I would like to increase specular reflectivity a little on the ground. Perhaps I'll try a second iteration soon, gimme more suggestions if you want!  ;D

Cheers

Renegade26


Dune

I think, if you have RTA on, you don't need detail as high as 1. Even 0.6 will probably give similar results. Especially for a small render it is overdone, hence the long render time. You could do some crop tests with lower settings to find what you minimally need.


mesocyclone

Thanks everybody!  ;D

@Dune: I'll try doing these, thanks for the advices!

Cheers