Rotating Cloud Planes

Started by Axe, January 16, 2012, 01:29:28 PM

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Axe

OK, I can figure out how to shift a cloud plane up/down/left/right/forwards/backwards (using the centre co-ordinates), but how do I rotate it?

Thanks,
Axe

dandelO

If you attach the density fractal to the 'shader' input of a transform shader, you can use the rotate xyz parameters there. Plug the transform shader into the cloud layer node, instead of the density fractal now.

Axe

Yup, that did the trick!   :)

Thanks!

Axe