Nothing works for me. I've searched and read all posts on the subject, just more confused as they're all different. Richard showed me a way, Franck showed me a different way, I think I've got the two confused and have created a mixed bastard monster using both techniques. either I'm setting it up wrong or forgetting something, I can never get displacement on near vertical geometry.
this is how I think it should work, PLEASE tell me if I'm wrong.
1. compute normal below main wall displacement
2. surface shader, set to vertical displace
3. PF (also set to vertical displace) into child of Surface Shader, with distribution shader connected to the blending shader
4?? compute terrain after steps 1-3?
please help before I start killing computers with axes!