Can you apply Surface shader with Slope Constraints on objects?

Started by gregsandor, April 18, 2007, 07:11:33 PM

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gregsandor

I've tried and it doesn't crash, but not working yet.  Anyone solved this?

old_blaggard

http://forums.planetside.co.uk/index.php?topic=1249

Simply put, make sure you apply a compute terrain after all of your dispacement is applied but before the surface layer.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

bigben

It depends on what you are trying to achieve.  If you're refering to the slope of the object surface, then no, it won't work.  The slope is referenced from the terrain.

gregsandor

I have a model of a pyramid.  I want to put a rock shader all over it, then using slope, put sand on the flat parts.  Kind of like snow piling up on it.

Oshyan

Slope and altitude constraints are measured against the terrain. They don't currently work on objects as far as I am aware. This may be possible in the future.

- Oshyan

bigben

That falls into the the "won't work" category.  You could try creating an image map to displace the terrain upwards to create the pyramid and another image map to displace the brick cracks (and other surface texture)... and then you could pile sand on it to your heart's content.  ;)

old_blaggard

http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

gregsandor

Thanks, I started with that:  terrain of the city with pyramids/terrain.  Now I'm replacing the displaced structures with modeled ones.