Hi Stephen,
I am open for nice surprises, but I don't expect to be able to get awesome detail on ground level, especially not far from the origin. Perhaps the detail will suffice for a few km distance from the surface. However, as far as I can tell, I have found a way to not have loads of spiky artifacts on the planet (which was a problem I had with a previous setup), which is encouraging.
Secondly, I actually expect people to want to use this for space shots and close orbit level animations perhaps.
But I don't know, maybe I can push this further somehow. I definitely plan to perfect and add a couple of features, such as the ice caps, latitude dependend landmass distribution, and climate zone dependend surface texturing.
Frank