Excellent. That worked, thank you.
However, now there's another follow-up question:
I made a population of an OBJ object. The OBJ object has an internal Parts Shader node. No problem, I can copy/paste/connect the OBJ node and the OBJ's Parts Shader node so that they are on the main network level. However, once the parts shader is copied and pasted someplace other than the internal OBJ network, I cannot seem to delete the parts shader - either one, the new parts shader I just pasted on the main network (if I realize I don't need it anymore) or the internal parts shader that was originally made with the OBJ node and now no longer used.
What am I doing wrong that I can't delete a parts shader node?