Yes, either translate/rotate/scale and the order of those boxes is xyz, yes.
Translate moves a shader in 3D space, it takes the x,y,z=0,0,0 coordinates of a shader and relocates them to whatever you enter into the xyz fields.
Rotate spins a shader around the centre point of the translate coordinates.
Scale stretches/shrinks a shader in any direction.
In TG the key is x=East/West, y=up/down and z=North/South.