red fjords

Started by elipsis1, March 17, 2012, 01:27:03 AM

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elipsis1

I have been messing with this for a while, but I can't seem to get it right.  A more mediocre offering I guess.  Perhaps a different lighting / atmosphere would enhance it...

elipsis1

also, they may not look like actual fjords either... just liked the name

elipsis1

I think perhaps it has too much contrast?

I used the HDR local adaptation to go from 32bit EXR down to 16 bit.

I might rework this tomorrow, but now some sleep :)

Henry Blewer

Try adding a warp shader to make the vertical displacement stronger. Fjords in Norway are quite steep. Anyway, this is quite interesting. 8)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

elipsis1

I can't find the warp shader... Is it called something else?

Cyber-Angel

Create Shader (Right Click Menu) > Other Shader. Its at the bottom of that list beneath the Transform Shader.

Regards to you.

Cyber-Angel 

elipsis1

well, I have the warp shader at the bottom of my terrain data, right before compute terrain, but I'm noticing that the warp shader needs something connected to it to make it work. 

So many questions...

What would you suggest I plug into the warper to make the terrain steeper?


Dune

The warper won't necessarily make the terrain steeper, you'd have to raise the displacement for that. The warper warps earlier features, and you have to put a redirect into the middle input, the thing to warp in the right input. Into the redirect you can input displacement shader+function (color or something), or a displaced PF, among others. If you search for WARP you'll probably find plenty of examples.