Up The Butte

Started by dandelO, April 05, 2012, 04:03:41 PM

Previous topic - Next topic

dandelO

For the fortnightly Terranuts Terrain Challenge

Cheers! :)


TheBadger

A grand desert, Martin. Great terrain! I'm a little bothered by the aspect ratio though. It's likely just me, but I think TG stuff always looks best in standard SLR ratios for out put (8x10 magazine is very attractive) or in very wide cinema ratios (1.85:1, 2.39:1 and if your feeling cheeky, 4.00:1). Just my preferences.
It has been eaten.

dandelO

As far as I know, TB, 1280x720 is a pretty standard wide AR. It's just the border frame that is adding the extra height and width.
I've always worked to this aspect ratio and most people I've come across will ask for that AR for production.

Saying that, I should maybe experiment a bit more for with AR for stills, good idea.

Cheers! :)

TheBadger

lol, I'm not very practical. But I do think an image as grand as the one your going for would benefit from a nice cinema treatment.
Think "Lawrence of arabia" Standard cinematography just would not do!
It has been eaten.

dandelO

I didn't like that terrible sky...

AP

I see talus and smooth base sediment to. That goods good and the strata is very nice. Question... Can you make a talus map mask as well for some additional shading?

dandelO

Hi, Chris. The base terrain isn't a procedural terrain, it's a very nice heightfield already that I think was made and eroded originally in World Machine by Rids at Terranuts. I'm sure it generates masks but that's not your goal with TG, is it?
For masking out the talus here anyway, it's all just controlled by slope with 'terrain normal' at the default 20m, the mask already is created by the surface layer it all sits on. Which, if you have the existing terrain built procedurally, you could generate exactly the same masks the same way. The difficult task is to create it all from procedural shaders! You know this! :D

Henry Blewer

It's a great image. I like the clouds in the 2nd version much better.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

AP

Quote from: dandelO on April 05, 2012, 09:03:22 PM
Hi, Chris. The base terrain isn't a procedural terrain, it's a very nice heightfield already that I think was made and eroded originally in World Machine by Rids at Terranuts. I'm sure it generates masks but that's not your goal with TG, is it?
For masking out the talus here anyway, it's all just controlled by slope with 'terrain normal' at the default 20m, the mask already is created by the surface layer it all sits on. Which, if you have the existing terrain built procedurally, you could generate exactly the same masks the same way. The difficult task is to create it all from procedural shaders! You know this! :D

Oh, i thought it was your world machine terrain because the erosion node has a talus output as well. I was rushing today so i did not have time to take a gander at the link at first to what Rid's had posted. I kind of gave up on any goals in general i have for terragen for now. Lost patience because i need a newer PC so speed is an issue anymore.

AP

I figured i would detail the Talus i am talking about.

Kadri


Nice terrain work Martin. This is one of my favorites already  :)

RichTwo

I like the improved-sky version.  That's a pretty nice heightfield, too.  I've not had much luck with getting the "sharpness" I like from .ter files.  They're always too rounded and have those "sawtooth" edges.  Clever title, too!  ;D
They're all wasted!