Water Shadow and lighting issues

Started by Themodman101, April 04, 2012, 03:32:08 PM

Previous topic - Next topic

Themodman101

Hey guys, Im having a lot of shading and shadow issues with my Glacial Lake fantasy scene.

Image is included and so is my TGD


First of all, specular and shadows is not generated based on my rocks. the sunlight is just shining right through :/
How can I fix this issue? its driving me bonkers!

Oshyan

You need to enable "Receive shadows from surfaces" on the Quality tab of the Atmosphere node. Unfortunately this will increase render time and, in your scene, it also has a pretty dramatic effect on the overall look.

- Oshyan

Themodman101

#2
Strange, I tried that and it didnt seem to fix my Shadow issue though. I will test render again. maybe I missed something. brb

Thanks for the info Oshyan! :D

cyphyr

Try a quick test crop render with the GI/AO light disabled. I "think" the highlights your seeing on the rock are from the sky, not the sun.
:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)