Jo,
I understand what you are saying; although I won't be able to get my RAM until next week [one of the problems of living "in the sticks".........].
I am amazed that your render went so much faster using the same settings.
My system: Intel Core i7 2.8GHz, 16 core, 8GB RAM - so I think my system is on par with yours [except for the RAM; which will be 32GB next week]................
Dune,
I got lost after, "The one thing that struck me is your use of the surface shader for the distribution of trees. You're better off using a distribution shader and use the fractal as its blending input instead of the breakup of the surface shader. You'll have better control."
So, yeah, I really am very new to TG2.
The setup is totally as per Ryan Archer's "The making of Golden Forest" tutorial.................
I would dearly love to learn all about how to distribute populations, textures, etc [it was also one of the issues I had with Vue - although TG2 looks to have far more/varied control]; but, as we all know - we need lots and lots more tutorials..........
Actually, on that topic; I understand that by the nature of the program, TG2 is difficult to write a user manual for.
However, one thing that I believe would be able to address that a bit is the creation of "Making of" tutorials.
I think it's a great way to learn. Rather than having page after page of boring guidelines; tutorials that guide the user through the creation of an image would not only instruct but also inspire................
The making of "Golden Forest" is the only one of that type of tutorial I have been able to find for TG2 [there's a bit out there for Terragen Classic, but it's a different 'animal'.......].
Anyway, any further guidance with respect to distribution of a population would be much appreciated [I'm sure that there are other tutorials spread throughout the forums, so links would be great. I am going through the forums but there is a lot there......].
Thanks
Erwin