Golden forest at Dawn

Started by Simius Strabus, May 15, 2012, 09:57:18 AM

Previous topic - Next topic

Simius Strabus

I've created a step by step animation on how my Golden Forest at Dawn image was created. I still have to render the final image at 1920x1080...

http://www.youtube.com/watch?v=dSdCsLngV3E
Why stop dreaming when you wake up?

iMac i7 2.8GHz 8Gb

cyphyr

Very good, I thoroughly enjoyed that :) Why were you "cranking up the shutter time" or are you talking about the camera exposure?
Cheers
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Simius Strabus

Jep, exposure is what I meant to say.  :)
Why stop dreaming when you wake up?

iMac i7 2.8GHz 8Gb

Oshyan

I love the way you've put this together! It's similar to some stuff I've been working on to illustrate TG2's procedural detailing, and this is a great demonstration of how effective this animation technique is. Showing everything "growing" works surprisingly well given how simply implemented it is. Nice one!

- Oshyan

TheBadger

Great break down. Would like to see more animations where the terrain is moving like that.
It has been eaten.

Dune

Very well done, Chiel. Animating the size of trees is a great find, and indeed very effective.