Hello,
Several things have come up as a result of this thread and trying to do what I set out to do. It is likely that these problems are a result of me making a mistake but I can't be sure yet.
A)
Problems I found with making .tgo(s) of my .obj(s) for use in TG21) After making a .tgo and importing back into TG2, I found that the model was broken into sections. In- between each section was empty space where I could see the background through.
2) The image maps also did not display properly. Image Maps I was using are .png.
3) Displacements set before making the .tgo did not remain set in the resulting .tgo
Of the above, I did not save a .jpg of the render. If no one has seen what I described, or knows what it is, I will try to reproduce it to post an image.
B)
Problems applying displacements to objects.1) Displacements added to smooth objects work. However, not consistently. When adjusting values for displacement (bump) between two acceptable parameters ie; too much and too little, portions of the model that are displaced become completely black. (Note) The nature of the displacement is extreme in the first place; imagine bark on a tree, but acting more like 'frizzy' hair.
2) Displacements to an object set as a population do not
seem to adjust relative to the change in the object size when a population is set to vary (for size)
Can anyone explain these things based on my descriptions? Does any of this sound normal, or does it read like user error?
Thank you

@ Jo
Thanks for the link. I found it helpful. Why no link from the help button (?) with-in TG2? Are you rewriting it?
Just some praise for you guys: I like the (?) button a lot! I like that there is one in every tab and setting. Most software does not have the help set up that way. But they should!

@Dune
I am curious as to how your distribution method for the fungus on the trees, could apply to drops of water.
I would not want to make a lot of plants with water drops on them. But if your method could be applied to models of drops, that then could be distributed en mass to the objects that would be great!
I have not modeled any water drops yet. The only way I am willing to do it is if I can find a good distribution method. What are your thoughts?
Thanks everyone.