Tonal Variation! That is what i wanted to say.
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I found the conversation we had a while back that about this subject.
crisscaprioty quote:
Tonal variation in TG2. So this means if i wanted an huge forest of the same species of trees but with slight color variations from the shader one can do this.
So with geometry variation one can slightly alter the shape of the instances?
Can't TG2 Alpha do multiple instancing now? What is the difference?
JavaJones quote:
You can do multiple instances with different instance generators. It's just easier to be able to use one instance generator with multiple variations. It's more work to have to setup each variation type, basically.
With geometry variations you can primarily just alter stuff like height, scale, width, rotation, etc. Which in some cases is appropriate (particularly height/scale), but is of course not as good as having actually different 3D models. Still it's surprising how different a single model can look from multiple angles, especially with tonal variation.
- Oshyan
I hope this makes things more clear to what i had in mind assuming this is possible.