I've tested an earlier version of this software over the network, and everything seemed to work as expected apart from launching TG correctly. This has been fixed in the current beta. I had a quick play on the train on the way home and got it to correctly launch TG (using Client (Method 2).exe). I'll try in the morning on a networked PC.
I've previously tested TGDCLI using UNC network names and mapped network drives successfully. For convenience/simplicity I'd probably use a mapped network drive for the joblist location and output directory.
I've added a frame "manager" to my database with some basic scripting. There's still a bit to do before I release an alpha (some extra scripts and custom menus). As mentioned in a previous post I was looking at some interim integration with this software. I previously used .bat files which were distributed to separate computers, with a log file created to keep a track of which frames were rendered. This worked OK, and if you're desperate you could do this, but this software is much more efficient even in it's beta form.
What I have done is set up a frame sorting to provide a progressive render, allowing you to check the whole animation as it renders. The progressive frame order is set to every 128 frames, then 64,32,16 etc... I've hopefully got the export of the joblist correct, even if it's a very crude one assuming you're only queuing up one joblist at a time.