AOV render passes in future release?

Started by JasonA, August 17, 2012, 07:27:05 PM

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JasonA

Hi guys,

Is there any consideration on your development roadmap to have terragen 2 support AOV render passes in a future release?

Matt

#1
It depends exactly what you mean by AOV. If you mean various render elements such as diffuse, specular, GI, depth, atmosphere, clouds, etc., then the answer is yes, in a future version of Terragen. "Render Elements" is a feature that I'm currently developing to be released in future. However, if you mean truly arbitrary output variables where you can assign custom attributes/variables to output elements (where the original term AOV came from), then I don't have a solution to that yet but it might be a possible feature in future.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

JasonA

Thanks Matt,

Render Elements are the nutshell of what I was hoping for, but I figured talking about the arbitrary outputs would also include custom buffers which a user could define through a shader network or whatnot.   Still though even the basic render elements would be great to have for compositing workflow so I'm excited to hear it!