BB-grass

Started by Dune, August 27, 2012, 04:33:05 AM

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Dune

Testing a 5kB crossed billboard (80x40cm) of grass (2 versions mixed). In XFrog I made some screendumps of a bunch of grasses, and used it as texture for a simple double plane (X). Quite effective and very light.

FrankB

interesting. Looks really good!

masonspappy

nice - the vegetation part looks photo-real!

TheBadger

Like the image a lot Ulco. I like the hill the tower sits on and the tower, and the details there the best. Grass looks great too.

But I am not sure I understand what your saying. The grass is an image, and not populated objects?
It has been eaten.

FrankB

This is an image of a bunch of grasses, projected on an upright 2D plane object. That 2D object is being populated all over the place.

Dune


Tangled-Universe

Very interesting and good work Ulco.
Not mentioned before, but I like the atmosphere and lighting a lot too.

TheBadger

Quote from: FrankB on August 28, 2012, 04:29:29 AM
This is an image of a bunch of grasses, projected on an upright 2D plane object. That 2D object is being populated all over the place.
Quote from: Dune on August 28, 2012, 05:09:06 AM
Right.

WOW man! Correct me if I'm wrong, but you are the first to take mapping 2d to 3d, this far in TG2 8) Whatever the case is I have not heard of someone doing this. So way to experiment.

How many? 5000 planes? And how long for a render?

Very fun and cool Ulco. And it even looks good. Not bad for a days work ;D
It has been eaten.

Tangled-Universe

A couple of others have done it before Michael. Nonetheless, as you said, it's very well done here.

TheBadger

Thanks Martin. Haven't heard about it. Probably it was before I knew my way around here?
It has been eaten.

Dune

Two times 50,000 instances of a 'crossed' vertical plane of 40cm high x 80cm wide with each an image of some grasses on it. Rotated with the terrain. On a frontal area of 110x110 meters, the rest is procedural.