The render was actually fairly short. 6-7 minutes at that resolution, and that was *with* planetary water shaders on both planets (you can see the inter-reflection around the base of the smaller planet). This is on an overclocked quad core i7 at 4.6Ghz, but still, at normal clock it'd be maybe 10 mins.
The setup is fairly simple, but there are a few quirks that might complicate things. I copied/pasted the original planet to make the 2nd one, which might have made things a little trickier. Indeed when you rescale things, it can cause scale mismatch with the atmosphere (everything else should work ok, just keep in mind that a smaller planet will interact with surface displacement differently, so don't expect to keep surface features and just shrink them if you're using procedurals). To work around the atmosphere issue, after you scale the planet, just connect the atmosphere *directly* to the atmosphere input, that should reset it, then you can reconnect the cloud layer(s) in-between. If you have no cloud layers, disconnect the atmosphere then reconnect and it should have the same effect. I'll make sure there's a bug filed about this issue.
- Oshyan