Winding road

Started by Dune, September 20, 2012, 03:14:20 AM

Previous topic - Next topic

Dune

I can't help it, sorry.  :P WIP's.

Oshyan

Interesting to see the terrain change *around* the road, with the road itself staying essentially static. I think I like the 1st one more; perhaps the land forms are a bit more improbable, but they're also more aesthetic to my eye. Both are quite nice in the general texturing and overall realism, though I think the grass might be a tad too large for the road size.

Fun to see the many iterations of your road techniques!

- Oshyan

Dune

In the first one I blended the strata by a ridged perlin, in the second by a perlin. The first one gives a nice eroded look, but the lines are too large, a little extra warp may do wonders.

Walli

thats very nice, I like the overall sense of scale, although i also would say, the grass is probably a tad to large, compared to the road.

Tangled-Universe

Wow, the fore- and mid-ground are almost photoreal. Indeed, decrease the grasses a tad bit more and you're spot on.

Saurav Subedi once made quite an epic TG render with nice shades of grasses and some very nice dead looking grasses:
http://www.planetside.co.uk/images/phocagallery/thumbs/phoca_thumb_l_yellowstone_saurav_subedi.jpg
Maybe a nice idea to get something similar?

tumasch

Quote from: Oshyan on September 20, 2012, 03:16:51 AM
Interesting to see the terrain change *around* the road, with the road itself staying essentially static.

And here's exactly my question: how on Earth do you do that? Very impressive work again here...!
Décider c'est mourir un peu.

Dune

Another render is now on its way, smaller grasses indeed, plus another grass. Road refined as well, better tracks, more rocks on the verges.
The road is a warped simple shape on a soft terrain. From that I build up the terrain outside the road. That's all I can say about it.

choronr

You sure know how to fire up one's enthusiasm for creativity ...this is outstanding. It would be great if you would couple this with a 'how to' tutorial.

Dune

Two more versions, the latter with an extra cloud layer just for shadows. I added a smaller scale ridged fractal with very dark gray color and little contrast to the larger ridged fractal's input, which together act as blender for the strata. So the subtle gray color plays a slight role, but just manipulates the large simple ridges into more a 'eroded' look.
The grass has too much translucency though (see right hand corner behind the track).

Kadri

You have a nice natural look here with this road and environment , Ulco.

Hetzen

I'm waiting for you to blow one side up. ;D

TheBadger

Remind me Dune. Do you use simple shape shaders for your roads, or just an image map?
It has been eaten.

Dune

Hey Michael, if you read all previous you'd know  ;)

Jon; I might just do that  :D

Dune


Xynedia

.
#14
.