Couple of Questions Regarding Repeated Renders

Started by Inscrutable, May 10, 2007, 03:24:27 AM

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Inscrutable

Hi All,

I'm still having a lot of trouble with one big render that I've set up.  Basically, the settings required to remove graininess have made the render time unmanageable (I left it running for 76 hours when I went away over the long weekend and it was only about 60% done when I got back).

I'm now thinking that that only way around this is to render in pieces and strich it together in photoshop.  However, I have some concerns, assuming that I don't change any of the seed settings:

1) After reloading a tgd. and repopulating with objects, will all of these objects be a) placed exactly as they were before and b) rotated exactly as they were before?

2) Will the surface of the water be exactly as it was before?

I'm not going to commit myself to what will undoubtably be a lengthy process of rendering and stiching if I'm going to get to the end and find that the pieces don't actually match.

Thanks once again for your assistance.

Inscrutable

Oshyan

The trees and other populations should be identical. There is still some question regarding the water as - although a recent fix in the last version was intended to address a previous problem with this - there do still seem to be some problems in certain situations (I've seen it in animation only though).

- Oshyan

Njen

You might have some inconsistancies in regards to GI at the edges of the blocks you want to stuich together, but then again, we have been assured that that issue will be fixed later.

Inscrutable

Thanks for responding so quickly!  I'll give it a go, though it will likely take a hell of a long time.  I'll start with the water so that I can see (relatively) straight away whether or not it's going to work.

On the GI front, it shouldn't be an issue as I've turned GI off and am using the fill lighting .clp (yet another thing to thank you for Oshyan!).

Inscrutable

bigben

The water issue appears to be restricted to TGDCLI from my tests.  Using TGD shouldn't be a problem in my experience so far.

Oshyan

Ben, I have seen it from outside the commandline, doing manually stepped sequential renders in the UI.

- Oshyan