Watchtowers

Started by mhaze, November 09, 2012, 04:05:53 AM

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mhaze

At 35 hours to render(reflections+water) there won't be many more incarnations of this!  There are some more things I want to try before I give up completely.  Before I do I'd like to hear your comments and suggestions. The watchtowers were made in the manifoldlab version of Wings3D which uses voronoi noise to break up a form into individual stones. Plants by Walli and thanks to Hetzen for sorting out my population problems

Mick

N810

Woah,  :o

Great job man.  ;D
Hmmm... wonder what this button does....

Henry Blewer

http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

mhaze

Thanks folks - I've still one more update to come and I'm going to post some of the manifoldlab made models, for others to play, with in the next few days

TheBadger

Nice little scene you got here. interested to see the update.
It has been eaten.

mhaze

Cheers Badger - After seting up the update decided I don't like it!  I've learn't a lot from doing this so I think I'll move on.

DannyG

New World Digital Art
NwdaGroup.com
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mhaze


Tangled-Universe

That looks pretty cool Mick. The voronoi brick modeling tool sounds really useful. Great result there.
I also like the monolith shapes on the terrain.

I'm a bit surprised to see this takes so long to render.
Looking at it I see there's quite some going on in regard to displacements?
I suppose you needed to increase the displacement tolerance to get this all work without weird artefacts?
Probably this would render a lot faster if the displacements were toned down a bit and more finely tuned.

Anyway, the result matters :)

Cheers,
Martin

mhaze

Hi Martin

Turned out to be ray trace reflections in the reflection shader now renders in three odd hours.  I do tend to push the displacements high to get the kind of rocks I want but haveing had both you and Dune tell me they are extreme I toned them down a little, something to play with in the future.

Mick