Spirit lake (Mt St Helens) Large render :D (New shot!)

Started by Themodman101, December 24, 2012, 04:07:23 AM

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Themodman101

Hey guys, I saw Oshyans Animation of Mt St Helens and I was inspired to try and do a similar scene. Something that I may animate as well at some point. This is a repository of a lot of the stuff you guys have taught me over the last year or so.

Merry Christmas btw!

Hope you enjoy your holidays.

Render Specs:

Heightmap: 50x50 Miles

Renderspecs:

Resolution: 3860x1080
Detail: .65
AA:      10
Atmosphere samples: 38
GI: 2-detail and 3-quality
Clouds at .75 Quality

Render time: 4 Hours

18,600,361 Triangles

I would love to hear some ways to fix some of the obvious problems, and add more detail to the hills ect. :)

PS: Oshyan is almost godlike! This was ridiculously hard for me to do, and I didn't even get close to the same level of realism.



Simius Strabus

Why stop dreaming when you wake up?

iMac i7 2.8GHz 8Gb

Themodman101

Thanks guys, I was really surprised that the render only took 4 hours considering. I'm going to render a 3840x2160 Image of a better angle here soon. Should only take about 9 hours after my optimizations.

Terragen 2.5 renders quite fast, and im impressed that its been optimized as much as it has.

Themodman101

New render wideshot of the 3 mountains :)

thumbnail:

Walli


Kadri


Looks good. Pan and scan version huh? It's very big  :)
It is nice but i would try one version with the Sun somewhere in the front just to see how it might look too Themodman.

TheBadger

It has been eaten.

Themodman101

Quote from: Kadri on December 26, 2012, 08:03:16 PM

Looks good. Pan and scan version huh? It's very big  :)
It is nice but i would try one version with the Sun somewhere in the front just to see how it might look too Themodman.

I tried but I cant seem to get rid of the insane atmosphere blowout when the camera faces the sun :( I used the sun-disk thing but it looks ridiculous. :(

Is there any way to fix that?

Kadri


You could begin with lowering the "Haze glow amount" and-or "Haze glow power"  in the "Atmosphere" node for example.
Other atmosphere settings can alter the look too.
Changing the "Light exposure" in the  "Render Camera" node or saving as EXR file and postwork etc.
Lower Sun strength and more light on surfaces with the "Enviro light node" etc.

There are many ways that will look different.

efflux


masonspappy


Themodman101

Thanks guys! if my powerbill allows. I'm getting ready to render a 3840x2140 shot. QuadHD looks really awesome with this scene. And I hope to get a good result before I dedicate 9 or so hours to the render.

Thanks for the suggestions Kadri, that helped a lot. Ive been wanting to do shots like what you have suggested for the longest time, but getting that glow down has always been a challenge.