Valais (WIP)

Started by DannyG, February 04, 2013, 07:47:42 PM

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DannyG

Terrade's Firs, For the winter version I used a pretty clever lambert shader/image map clip from dandelO to put the ice on the trees, still working with it, mixing up the populations etc..  comments critiques and bashings are welcomed 
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TerrMite

Hi Danny,



The terrain and the population looks good in the first image. Perhaps you could add a few more different tree species?

The trees in the second image looks fantastic with snow/ice on them. But I would still add a few more species of trees.

One thing that is revealed in the second image is the "edge" of the terrain in the center of the image.

It looks almost like a cliff wall but more like the edge of a terrain made in WM or GC.

Are you using several terrains?

But overall I like the terrain, the light and the depth.

Kind regards

DannyG

it is a single World Machine terrain, perhaps there is some way of minimizing this area inside WM, I am fairly new to that application something to look into, I could also put it in v.9 and bevel the edge a bit, and yes more plants I agree is needed, I have plenty just need keep working on it, thanks for the look and advise
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choronr

Looking real good Danny, I would be tempted to increase the Red sky decay and lower the gamma just a tad.

DannyG

Thks Bob will give that a go ^^
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Lady of the Lake

Really cool winter trees.  I have yet to try a Lambert shader.  Is the cilp free somewhere?

choronr

Quote from: Lady of the Lake on February 05, 2013, 08:17:26 PM
Really cool winter trees.  I have yet to try a Lambert shader.  Is the cilp free somewhere?
You've got it; right click in the open space on your node view. Mouse to 'Create shader'> 'Other Surface shader'> 'Lambert shader' ...you will have it.

Lady of the Lake


choronr

PS, Danny will have to lead you to Martin's clip file which I guess is used in combination with the Lambert shader.

TerrMite

Hi again Danny,

I wouldn't decrease the size of the terrain because, I think, you'll loose detail. But you could try to just blend the border in the "Heightfield shader" in TG2 . That's what I do when I get a terrain with a sharp edge. Border blending softens (melts) the edges.

Still love the trees.

Cheers

Oshyan

I think that odd cliff is actually a part of the heightfield and would therefore need to be edited out of the original in World Machine (or eroded in TG or something). I could be wrong though.

- Oshyan

TerrMite

@Oshyan:

yes, but wouldn't the border blending "erode" away the sharp edge/edges? No, you're probably right. The border blending would cut away almost everything but the peak.

One easy trick could be to export the terrain as Tiff and then fix the edge in Photoshop or a similar software.

I use Geocontrol 2 and I haven't got those edges yet but will probably get them :-)

Btw Oshyan, right now it works fine posting :-)

Cheers

Oshyan

I don't think what you're seeing is the border of the terrain, but if it is, then yes border blending could help.

- Oshyan

DannyG

#13
its in WM as Oshyan mentioned. No idea how I would fix this yet. I'm just tweaking nodes right now, just bought WM pro 2 weeks ago, something to work on
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DannyG

Quote from: Lady of the Lake on February 05, 2013, 08:17:26 PM
Really cool winter trees.  I have yet to try a Lambert shader.  Is the cilp free somewhere?

Site mail dandelO, he shared the clip personally, I'm sure he wouldn't mind ask him
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