There is no way to automatically avoid overlap. If you want the models to have the same general distribution but to not directly intersect, I'm afraid that's not really possible, it would be more a matter of random chance. However if you simply want to define areas where one model exists but *not* others and vise verse, you can do this with Distribution Shaders, and using invert for example, so that one population has the non-inverted map, those plants will exist in the white areas there, another population has the inverted version, so it essentially exists everywhere the other one *doesn't*, thus no overlap.
- Oshyan