Sorry guys, my info was incomplete previously. We don't currently support export of materials for any format. Since TG2 is not intended as a modeling program, that functionality hasn't been added, and may not be in the future. We originally included TGO export capability to ease the inclusion of material networks with objects, but due to designed limitations in the format and exporter, it's actually not an ideal workflow. TGO is a good "destination" format, but if further changes to the model are desired, it is still best to use OBJ. If a modeler wants to include complex TG shading with a model they release, we would now suggest either publishing an OBJ with an accompanying clip file for the TG nodes, or publishing as *both* TGO and OBJ.
Sorry for the confusion and frustration.
- Oshyan