Quote from: Tangled-Universe on February 19, 2013, 10:24:03 AMWhat is your question?...
After my original problem was solved I wanted verification on a question which I will now reword as a proper question: "How do I know that my Global Terrain Scaler's output is interpolated smoothly between the scaling image's pixels?"Ignore the rest of what I wrote in my last post as it just confuses the issue. Recall that my "Global Terrain Scaler" was implemented using an Image Map Shader.
What I did was to first spend a few minutes rendering with and without the box checked. I couldn't tell a difference. So I unchecked it and I made two special maps with high contrast (black and white). The first map is a checker board and the second map is all black in the southern hemisphere and all white in the northern hemisphere. I probably spent an hour navigating the perspective camera around looking at the surface of the planet trying to see if the edges where the scaler map went from 0 to 1 because of the sudden high contrast of the maps. I decided that the checker board was pretty useless so I concentrated on the map that was upper-white and lower-black. My findings were inconclusive. I didn't find a sharp drop off at the equator where the scaler map suddenly when from 1 to zero. You can't even see the scaler map directly anyway so it is like groping in the dark.
I decided that the image was unaffected by the little check box because that section of the shader's menu panel was not being used for the way I had its node plugged in to the node network and had little understanding for how it worked.
I also did a lot of other stuff that I will not elaborate on here. So, in conclusion, the effects of something as simple sounding as turning a switch on or off is not necessarily as simplistic as seeing that a light is on or off. And the effects of making a change can be so subtle as to be very difficult to even detect. The turn around time to randomly try this and that can be quite time consuming so it is often much faster to just ask an expert how a control in a menu is "supposed" to work. By randomizing controls with add hock exploration I have found that I can totally screw up my settings and never be able to figure out how I destroyed my project and just have to start over from scratch.