The planet ring (disc node*)

Started by Sargon, April 21, 2013, 12:45:05 AM

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Sargon

All the good days. I have a question about texture mapping on the disc. tell me how to make the texture to be along a circle? Looking through the forum could not find the right information, but to create a ring using stones (asteroids). I want to try through ramp shader that will be repeated throughout circle. ideas as to try also are accepted))) thnx (sry for my bad english)

TheBadger

It has been eaten.

Sargon

Thank for help. But. Why use something difficult when you can use a texture (2 * 1024px) with only what I can not understand it so UV mapping. Read your article Maya cube +terragen (UV) in any case, the object disappears and the shadow remains. dandelO's work - superb work)

TheBadger

Ah, I think I understand now. To tell you the truth I don't think I have read about anyone doing it in a way other than in those links I posted.

But if Im reading your question better now, and simplicity is your goal, than why not just use a OBJ for the rings? Make a disk object and apply a texture. Its a funny idea but it may work rather well.

It has been eaten.