Yes the scale issue you're refering to can have to do with 2 things:
1) 1 unit in TG = 1 metre, make sure you have your units in LW configured the same
2) if you export a piece of terrain 1000 metres away from 0,0,0 (origin) coordinates in TG, then it will also appear that far away from origin in LW.
If I export then I always move the region of interest to/near the origin, using a transform shader (subtract the number of metres it is away from origin).
With a bit of fiddling you should be able to get better results now?