Hi all !
I'm doing tests with Twist and Shear Shader, but I don't understand how base altitude works.
My example is a "pilar" based on a cube :
I set Twist and Shear's Base Altitude at 0.5. I think that effect of this shader should be effective above half (0.5) of total altitude (200) like that (done with Photoshop) :
Instead of this, I've got that :
So my question is : what is base altitude supposed to do ?
Thank you for answers :-)