Hi,
I'm trying to create some hexagonal map tiles with terrain but I just can't find a way to generate terrain inside a shape only. I don't mean masking the generated terrain, I managed to do that, but if I mask the terrain in an area with very high terrain it comes out as a very high column with the terrain on top of it and very high and straight sides, just like slicing the terrain down to the planet surface.
What I need to do is being able to define a shape - one or more simple shape shaders or perhaps a mask that I can draw in Photoshop - and only generate the terrain inside of it, with the edges of the generated terrain blending with the planet surface.
I'm hoping someone more proficient that I can help me out in the right direction, I'd really appreciate it!
Thanks!