Glyphic

Started by dandelO, May 24, 2013, 11:07:18 AM

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Volker Harun

I really love the second one ... the displacement of the first is nice, but distracts me too much from the beauty of the distorted perlins/voronois(? - guessing it is a combination of both).
The columns are straight ahead very nifty, nice.

I really like the abstract, surrealistic approaches of your work!

dandelO

Cheers! :)

Ade, I could say the same to you with your modeling!
Never got the hang of c4d when I trialled it a few years back.

Matt

Oh no. I thought they would never find it. They found it. My god. The end is coming. I must shut it down before it's too late.
Just because milk is white doesn't mean that clouds are made of milk.

choronr

Martin, you can drive my car anytime.

Markal

Man, I want some of what ever your smoking....

TheBadger

QuoteFor sure. I thought you already knew that TG can do everything, man!

I knew cyborgs with positronic brains could do anything.
As for me, I forgot to tie one of my shoes today, tripped, fell, and knocked over my 3 year old. He was mad at me the rest of the night.

Let us know when you take this to the clouds, Martin. I found something from that link of Matts you posted that I want to ask you about in relation to my last question. But I don't want to distract you right now.

;D
It has been eaten.

Dune

Quotesince I'm only allowed to upload images/small videos here
You can't? It says under here that you can.

j meyer

Quote from: dandelO on May 24, 2013, 02:07:25 PM
For sure. I thought you already knew that TG can do everything, man! ;)

.....
I also kind of theorised a way to shape a cloud like any imported 3d object, I've seen some previous attempts here at cloud sculpting(J.Mayer, was this you?), where the volumes were being apparently booleaned, extruded, all sorts, there were pyramids with spheres cut out, cubes, arches etc.
.....

Yep,me and Mr.L iirc,but I don't remember the name of the thread right now.

dandelO

Aye, thought so. Can't remember the name of the thread either, just that it was a long one. I think it might have been started to find a way to make a tornado's funnel shape.
As for my new idea, all I got was tripped at the very first step! I figured to take a Get Normal in Geometry or even just a Visualise Normal shader node, then convert that to a vector, and finally Vector to Colour, to use as a cloud's Final Density Modulator. Simple, eh? Haha! Anyone see the one minor error I made? ... ... ... Yup! You can only plug an object output node into a couple of select things, populators and renderers, so there's no way to take the normal of the shader after it's applied to the object, only before. Doh! :/

However, after the first facepalm moment, I spent(wasted) hours and HOURS trying out a new method, that I still do think has some merit, maybe you guys can help? I figured this time that GI  would be a great way to light a volume, via an object's surface that is luminous but invisible to the camera, good eh! Made good progress with that but, ultimately, I think a horrendous GI/ray detail setting would be required to make it take the actual object shape from its luminance. I tried everything I could think of yesterday, got a good glow in the volume from the hidden object, but no well defined, hard GI-light edges... Started now on the opposite track - Shadows instead of light, I'll report back with any developements. I still really think there's something in this GI thing, though, I'll mess around some more when I have time...

dandelO

Ohhh! Blur Radius is something I overlooked entirely. Maybe tightening that up a lot will help...

Ulco: Yeah, it isn't a problem with the forum, it's just that I'm connecting through a mobile phone for now and it doesn't allow me to select all the available file types in the upload form, that's all.

Dune

I hope I understand this well on an early Sunday morning, but what if you'd use paq's method; a VDisp map from an object to shape clouds?

dandelO

Yup, I went through that thread last night looking for tips as I'm sure that will work, too. Unfortunately though, I don't have the most up to date ZB on this machine(main pc is broken) and I don't have any other programs with a V-displacement map export function.
I'm sure that a simple convert vector to greyscale/colour function on a model's VD map in Terragen would work on a cloud volume. Maybe you don't even need to do any convertion for a cloud to accept the VD map, dunno, I've really had no experience of using them at all...

Dune

I have an older version of ZBrush, but I still have to find out if I can export such a map from there. Lightwave doesn't (old version too).

j meyer

Here is the link to the other thread,indeed a hurricane thread
http://www.planetside.co.uk/forums/index.php/topic,3227.0.html

Oh and Ulco you need at least ZB4 r3 for VDisp.

TheBadger

Hey guys, About zbrush. I am probably wrong, but I thought they let you upgrade for free, or at a nominal fee? Or you can get mudbox for free through the education part of autodesk. I got it, and was not even in school at the time. But if you get mudbox you also need a modeler, like max or maya, or modo, or... ANyway, mudbox with maya or max is as good or better than Z, I think.
Sorry for sort of off topic. But if it can help you!
It has been eaten.