Trees

Started by rcallicotte, April 04, 2013, 08:21:44 PM

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efflux

Here's another render of a model I churned out of Wings3d which is great for modelling organic stuff. This took about 30 seconds to create. I'm intending using this combination. E-on are simply a joke with their pricing and all the various versions of the software.


efflux

Because of Wings3d's advanced selections you can apply formulas and travel through these Arbaro trees without performing a single manual selection. Since there is a regularilty of sorts you can arrive at certain places in the system like the beginnings of thousands of branches to apply operations. Hundreds of thousands of faces or edges being extruded, edge looped, apply bends or whatever. You can keep the leaves moving with the branches as well. You can also save the selections. You can apply a material to each selection.

I'm working on trees by hand.

Ignore the funny pattern on the selection. That's due to size reduction of the picture.


rcallicotte

http://www.e-onsoftware.com/support/forum2/viewforum.php?f=14 

Check out Pamela's long explanation about the various top company 3D tree producers and her experience with Plant Factory to get more information than you've probably heard. 

Another thing I was wondering is if any of you have tried this (it's free) - www.3d-coat.com/files/3d-Coat-2-trees.exe
So this is Disney World.  Can we live here?

efflux

If Andrew from 3D Coat would continue his experiments with tree generation it would make 3D Coat awesome because you've got all the texturing capability.

Also, it's early days here I need to run more tests but so far I think Wings3d blows Xfrog out the water as long as you are prepared to put the work in experimenting. The reason for this is that you have total control in a way that you don't in Xfrog. I've thought of a way to creae masses of leaves as one separate object so textures can be applied to that as one whole. There could be trouble if you want to carefully design textures to fit each leaf though.

Tangled-Universe

Quote from: calico on June 06, 2013, 06:06:51 PM
http://www.e-onsoftware.com/support/forum2/viewforum.php?f=14 

Check out Pamela's long explanation about the various top company 3D tree producers and her experience with Plant Factory to get more information than you've probably heard. 

Another thing I was wondering is if any of you have tried this (it's free) - www.3d-coat.com/files/3d-Coat-2-trees.exe

You mean her response here Rob?
http://www.e-onsoftware.com/support/forum2/viewtopic.php?t=6916&postdays=0&postorder=&start=20

She's acting a bit funny in that topic. I was/am thinking the same as you "what does she know what ALL others do not?"

I don't value her response that much as you do and frankly I don't see how her response made you look so differently at the product now.
She's obviously some kind of insider and has this 1 out of 100 like opinion.

The people who are complaining and bashing the product line-up, pricing and restrictions are just right.
She claims all those people don't know the market and not the significance of the technology E-on put into the program.
Then after that she's claiming things which nobody ever can check or claims to be some kind of authority on this. Pfff...

Well, what has this quoted part of her comment has to do with that?
Quote
The Plant Factory, on the other hand, has a truely groundbreaking method of fractalization that overcomes the well-known computer science problem of level of detail. This seems a historic breakthrough in the science and technology. As nearly as I can tell, the Chinese and the French have been in a contest for several years to determine who can crack this problem. I think the French just won!

wtf is she talking about? What groundbreaking method of fractalization? Applying a fractal to 3D geometry?
E-on didn't advertise or talk about any groundbreaking fractal technology.
So IF she's right, which I truly doubt, then why didn't E-on market it and made people aware about its unique nature?
This would partially "justify" the pricing of its products, because if it is truly groundbreaking and "game changing" like she's playing it, then it would make a bit more sense.

French won from Chinese? What does that have to mean? Doesn't really sound like she's neutral towards E-on and consequently towards TPF.
Also it just sounds childish and stupid.

I don't know about this lady!
See what I mean Rob?

Tangled-Universe

On top of that, in that very same topic kind of everybody except her express that they feel like being ripped.

I'm not keen on patting myself on my own shoulder, but I'm happy I probably saved a lot of people from buying the Studio version by being the first one to address that it's very likely you need the producer version with all the sub-graph and fractal tools to create the trees you really want.

This whole marketing and sales approach by E-on is really operating in the grey area between legal and illegal.
From a moral viewpoint it's plain lying and deceptive, but they can safely hide their asses behind the legal stuff.

Here another example: you aren't allowed to sell your stuff outside C3D, but if you ARE a C3D vendor it seems that there are also restrictions!
This is quoted at the end of that same topic!
Quote
People who wish to create to sell on Cornucopia may understandably be displeased. Considering the EULA and limiting sales to a store the developer of the software owns, this version should allow access to more features which will benefit both the vendors and the customers.

cyphyr

I'm wondering who the Chinese company might be and what they have to offer ...
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

mhaze

I suspect PF is the best plant creator out there BUT, I'm not going to buy it.  Partly because of the ridiculous pricing and EULA and partly because I expect some of the more reasonably marketed software will catch up. I also don't need it I can do everything I want with XFrog and speedtree

Bluestorm

#68
Martin, I am sorry for addressing you directly since you probably don't know me because I am a silent reader in this forum and almost never post here, but I have to set some of your false assumptions straight.

I am completely with you in regards to this PR-mess. E-on really did not do very well when they "communicated" the prices and product line-up. The public outcry because of the prices and feature sets is well deserved, because some decisions are downright mind-boggling which has been addressed a lot in this thread and everywhere else. However, the behavior towards e-on as a company is another story and while you kept relatively calm in your comments on Facebook and at TPF blog (yes, I read all of those) and certainly had more than enough constructive criticism to bring forward, they way you behave here, "away" from e-on, is beyond arrogant, pretentious and full of bad-mouthing. I highly respect you as a Terragen artist, I wish I had half the skill you have and I see you helping everywhere you can in this forum, but as soon as things get "Vue"- or "E-on"-related, you completely step out of line and lose any sort of objectivity, even though you might often have a good point. I fully see all your worries regarding the EULA, the pricing scheme (it really IS way too expensive) etc. and some of it bothers me, too. But people know what they are buying and speaking of "almost illegal" methods is way too far-fetched and on the edge of defamation.

Pamela (aka "forester") is one of the main content providers for Vue and has been modeling and selling plants at Renderosity and C3D for years. As far as I know, she grew up with programming and 3D computer graphics as her profession, so she definitely knows what she is talking about. Yes, she is that "1 out of 100" - person and not representative for the average user, but not because she said something positive about TPF, but rather because she is a professional who has more knowledge and insights into the workings of plant software than the hobbyist. Her comment with fractalization was very likely in regards to the automatic plant variations that have been part of e-on's Solid Growth plants from the beginning and were now carried over to TPF. These variations are based on fractals and mathematical patterns. Apparently, she read some articles in specific scientific computer magazines that were talking about new developments in plant generation and e-on was one of the companies doing research (the French), the other one was probably Chinese. After trying out TPF, she was amazed by the inner workings, so for her, the "French won". What's the big deal?! It is one sentence in her entire post and you just seem to be fishing for things to criticize and disqualify her opinion without any reason.

Next up, you make general assumptions about all the people who do business with e-on. They all hate the company and praise the software endlessly despite of its many flaws, according to you. Yes, there are people who think Vue is the holy grail for everything and there are people who are unhappy with e-on, as how this is the case with every software company out there. But there are also a lot of people who are happy with e-on while still seeing Vue's obvious weaknesses. I thought Vue 7 and especially 8 were a nightmare stability-wise and held off with an upgrade for the first time because I was so dissatisfied. I got back in the game with Vue 10 because I had heard very good things about Vue 9 since they made a lot of changes to the internal code and the units system. Both 10 and 11 have been very, very stable with only the occasional crash that I also get in C4D which is known for its rock-stable coding. I even upgraded to xStream last year which I wouldn't have ever thought I'd do a couple of years ago and had nothing but good experiences so far. e-on really improved the quality of their products during the last couple of years and so I am a happy customer now. There are still a lot of areas where Vue is lightyears behind Terragen 2, e.g. terrain displacement, realistic atmosphere colours and cloud fractals, so yes, there is room for plenty of improvement and I hope e-on gets on par in these areas very soon, just as Planetside is behind in terms of animation and interoperability. Both softwares have their advantages and their disadvantages which makes it so great to own them both (which I do). I have no problems doing business with either Planetside or e-on, I respect both companies and I could give you a long list of other people who do as well.

Next, the Plant Factory. I bought the pre-release because I thought the price of 300 € was very good, even with all those restrictions that I also encountered during my tests in the last days. Some general information:

- The interface is highly intuitive. Whoever has worked with World Machine, Vue's Function Editor or Terragen 2 before will feel at home pretty quickly. You connect nodes that are very smiliar to XFrog components (e.g. segment node, hydra node etc.), but have a lot more control. All the parameters are arranged logically and you can fully customize your workspace by moving windows around.

- You can save your custom-built nodes into a library (not yet possible in the pre-release) so that you can later "click together" a tree pretty quickly. You can build your own library made out of your own leaves, trunk types, fruits, flowers and so on and simply combine them with the click of a mouse. Take the stem of an oak, combine it with the needles of a conifer and the fruits of an orange tree. It might probably look very silly, but it is a lot of fun.

- You can draw a tree by selecting the desired component (e.g. a stem node) and clicking anywhere while moving the cursor. The component will follow the mouse movement and grow along this "invisible" spline. Again, you need to build your nodes first so that you can select them for painting later.

- You can click on any part of the tree. It will be highlighted in red and you can rotate, scale and move it with standard manipulation gizmos. Very easy and intuitive.

- The textures and surfaces are done using the same material editor with every feature that comes with Vue (e.g. SSS, normal maps, backlighting, physical transparency etc.). You can even access the function editor for driving certain parameters with a function. However, as mentioned by several people before, there are basically no function/fractal nodes in the studio version which is HIGHLY disappointing. If you have access to a copy of Vue, you can build your function there, save it and load it into the material in TPF as a workaround. Not very smooth, but it works for the time being.

- The OpenGL-display is fast, responsive and high-quality. Much better than in Vue and less crash-prone.

- There are three different ways to create leaves: either with a billboard object, a warpboard object or as a seperate option within the segment (branch)-object called "blades". The billboard option looks really good on mid-distance and in the background and is a HUGE improvement over the terribly ugly and dated Vue trees that existed so far which you probably know also as a Terragen user. The "blades"-option grows leaves directly out of a branch as full 3D-objects that can be twisted, rotated, curled, displaced etc. The "warpboard" is basically a flat polygon that you can apply a texture to and then rotate, curl and twist it as well. Probably the easiest while still good-looking method for the creation of single 3D-leaves. I'd definitely use full 3D leaves for Closeups. Of course, if a tree's leaves were constructed using billboard nodes, it WILL have billboards on export which is completely logical. e-on didn't do any "damage control" by posting the 3D-tree in response to the criticism, users were simply too stupid to take a look at the graph which was composed of - yes, you guess it - billboard nodes which are even called like this in the graph editor. This is glaringly obvious when you take a look at the graph and it is not e-on's fault that people overlooked it. By the way, all the trees that e-on unveiled during the last couple of weeks were constructed using billboards, even the acacia tree that everybody is raving about. The trees are supplied with the pre-release, so you can take a look at them. Only the banana tree has "real" 3D-leaves.

- A lot of the options that are exclusive to the producer edition are still available in the interface, albeit in a greyed-out state. This is irritating and should definitely be removed. You also feel restricted when you look at integral sliders like season, health or age that you cannot access, but that sit there right in front of your nose. These should definitely be included in the studio version as they are fundamental options for plant modelling. You can probably still do without them by manually removing the leaves in winter, changing the branch tropism etc., but it is way more work than just using a slider for the different seasons.

- You cannot customize render settings. You can select the five render presets that are also supplied with Vue (Preview - Ultra), but you cannot change a single setting. Also, rendering in a seperate window with a predefined resolution is NOT possible, you can only render in the 3D-view. It is beyond me how you can leave out such an important feature and include it only in the producer release.

- I haven't found a way to "extract" certain parameters so that they can later be accessed and modified in Vue's plant editor (e.g. stem radius etc.). I guess this is also only possible in the producer version which would be a shame.

Summary: TPF is a really, really great piece of software that enables you to create really great looking plants from scratch with a lot of options, even in the studio version without the fractal nodes. The interface is very easy to learn and the software is quite stable for a pre-release. For 300 € this week, IMO it's a no-brainer. For the regular price of 700 € < I'd think twice, though, because there are too many useless restrictions in the feature set for a studio version. Creating plants in different seasons is a fundamental concept and shouldn't be missing in a software that is priced at this range. I am curious as to how the featureset will change (if it does), at least e-on posted that they are listening and influenced by the criticism (http://www.theplantfactory-tech.com/index.php?post/2013/06/06/Feedback-on-the-Pre-Release). My advice: get the software this week, you won't regret it for this price, despite its limitations. I'd think more thoroughly about a purchasing decision next week when the sale is over. It might not be worth it for the full price of 700 €.

TheBadger

Hey guys, I just read from the forum Calico posted a link to, too.
So now Im really wondering again... The feed back there is mostly as negative as the announcement page we have all been following, yes?.. Seems so.

No one likes the pricing structure or edition options. 1) The price is too high for the only version worth buying. (That woman does not know what she is talking about. There is no new technology here.) All they have done is make things easier and faster.
2) The version options is perceived as dishonest or stupid or a rip off, by just about everyone posting including e-on's defenders.

So... I think something will give before the final release.

@Martin
I think you know more than me.
But my gut is saying this can go really bad for e-on. It could really spiral on them (think viral). Because this is a very small industry when you cut out the hobby stuff and kids playing with software for youtube. IF the perception becomes that e-on is dishonest, unfair, shady, or simply that they do not provide value for dollars (the most likely), then its really not going to go well for them.

Would you concede now, that at the very least, they will try to redo the versions before final release? I would think so. And I am thinking there will be some change in the pricing. Could be wrong on the last part. But its still really hard for me to think that 1500 will sell very well. BEcause plants are very narrow niche in a very small industry. I think the only reason speedtree could sell its top product at so high a price was because they were the biggest dog. But now?

Just thinking on it with you guys.


@Efflux
I like your plant at the top of this page. That has some real potential! Looking forward to your TG renders man.
You should talk to your open source communities and encourage them to develop a fee open source speedtree/plantfactory soft! That would be huge ;)

@mhaze
I like what I saw with speed, but it feels pretty costly too. I wonder if it will go on sale as a response to PF? I'll be looking for a sale, soon I hope.

@cyphyr
Me to. Some one should find out what she is talking about. Or if its just gibberish.

Im really thinking Xfrog for maya is the best value I have seen from this thread. What do you guys say is the best value/option of all? Conclusions? Or still to early to tell?
It has been eaten.

cyphyr

I suspect that the Plant Factory was probably first envisaged as an expanded version of Vue's internal Plant editor. Then someone at E-On came up with the idea of selling it as a stand alone product. This then necessitated the inclusion of all the "Linked to Vue" versions because of otherwise missing functionality in a stand alone version.

Also I'm stunned that you can't share assets within an office environment. Having to buy another licence simply to move an asset 6foot to the next desk is ludicrous!

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

TheBadger

@Bluestorm

Thank you for the in-depth information!

REading your link now.
It has been eaten.

Bluestorm

You are welcome :). If you have any questions about the pre-release, please don't hesitate to ask. I will do my best to answer them, if possible.

rcallicotte

@Bluestorm - I'm so thankful for your explicit and in-depth post.  Between you and Pamela I'm making my decision.  You both have been fair and objective and this attitude represents Steve Bell (admin on e-On forums), who has answered all of my questions and yet with not as much information and insight as you two.  Thanks!

I appreciate the fact e-On posted this - http://www.theplantfactory-tech.com/index.php?post/2013/06/06/Feedback-on-the-Pre-Release  It sounds good.
So this is Disney World.  Can we live here?

Tangled-Universe

#74
Quote from: Bluestorm on June 07, 2013, 08:59:03 AM
Martin, I am sorry for addressing you directly since you probably don't know me because I am a silent reader in this forum and almost never post here, but I have to set some of your false assumptions straight.

Hey Blue,

Thanks for chiming in here, much appreciated.
It's ok to set things straight and I hope you realise that at the most possible I'm trying to emphasize I'm ventig my opinion only and not "the truth". Some more about that later blow in this reply to your extensive reply.

In a way a little pity I could only have you become active here on this forum through topics like these :) but hey, that's ok of course!

Quote
I am completely with you in regards to this PR-mess. E-on really did not do very well when they "communicated" the prices and product line-up. They public outcry because of the prices and feature sets is well deserved, because some decisions are downright mind-boggling which has been addressed a lot in this thread and everywhere else. However, the behavior towards e-on as a company is another story and while you kept relatively calm in your comments on Facebook and at TPF blog (yes, I read all of those) and certainly had more than enough constructive criticism to bring forward, they way you behave here, "away" from e-on, is beyond arrogant, pretentious and full of bad-mouthing. I highly respect you as a Terragen artist, I wish I had half the skill you have and I see you helping everywhere you can in this forum, but as soon as things get "Vue"- or "E-on"-related, you completely step out of line and lose any sort of objectivity even though you might often have a good point. I fully see all your worries regarding the EULA, the pricing scheme etc. and some of it bothers me, too. But people know what they are buying and speaking of "almost illegal" methods is way too far-fetched and on the edge of defamation.

Exactly. I think what you describe is exactly how I kind of intend to have it.

In this place I feel comfortable and I feel I'm with people who most of the times think like-wise and share interests in relation to CG landscaping, but also general CG or even completely other topics.
A forum area like this one contains all kind of topics, some also about politics and those can get pretty heated too.

However, "outside" this little niche I'm communicating with people I do not know and not know what to expect.
Also, when communicating with E-on I'm communicating directly with them and I do realise that.
So that explains your first part where you explain that anything outside this forum seemed to be ok for you. Good.

Then I rant here about their business. You may like it or you may not like it. That's fine, really :)

I can tell you I have dealt before with E-on, sending e-mails, posting messages. Result? 0.000%
So that already gives a small (so cynical here) disadvantage for E-on.
Then their whole PR-mess on top of that.
Well, for me it explains enough and justifies enough for me to freely rant here about their arrogance and ignorance.

What you forget is that they have been very insulting from the beginning. You focus too much on words I think.
So why did E-on insult the people interested?
The 1M poly cut is a true insult by saying "dear buyer, this is what you need and what you'll get at the most from us".
It's arrogant and insulting.
Also insulting is their total lack of response to so many other perfectly understandable questions like having your license transferred to Producer, because Studio seems to be too restricted after first usage.

They are silent and seem to don't care.

Quote
Pamela (aka "forester") is one of the main content providers for Vue and has been modeling and selling plants at Renderosity and C3D for years. As far as I know, she grew up with programming and 3D computer graphics as her profession, so she definitely knows what she is talking about. Yes, she is that "1 out of 100" - person and not representative for the average user, but not because she said something positive about TPF, but rather because she is a professional who has more knowledge and insights into the workings of plant software than the hobbyist. Her comment with fractalization was very likely in regards to the automatic plant variations that have been part of e-on's Solid Growth plants from the beginning and were now carried over to TPF. These variations are based on fractals and mathematical patterns. Apparently, she read some articles in specific scientific computer magazines that were talking about new developments in plant generation and e-on was one of the companies doing research (the French), the other one was probably Chinese. After trying out TPF, she was amazed by the inner workings, so for her, the "French won". What's the big deal?! It is one sentence in her entire post and you just seem to be fishing for things to criticize and disqualify her opinion without any reason.

Without any reason?

So you don't agree that the "french did won" part isn't a bit off?
Especially if you claim to have some authority then it's just not very smart to put things like that.

She should have said exactly what you just explained. Thanks for that by the way.
You explained that it probably has to do with transferring SolidGrowth tech to TPF.
Despite I'm not a Vue adept I do know a bit about SolidGrowth.

However, I don't know anything about something going on between France and China and doing some fractal stuff.

Quote
Next up, you make general assumptions about all the people who do business with e-on. They all hate the company and praise the software endlessly despite of its many flaws, according to you. Yes, there are people who think Vue is the holy grail for everything and there are people who are unhappy with e-on, as how this is the case with every software company out there. But there are also a lot of people who are happy with e-on while still seeing Vue's obvious weaknesses. I thought Vue 7 and especially 8 were a nightmare stability-wise and held off with an upgrade for the first time because I was so dissatisfied. I got back in the game with Vue 10 because I had heard very good things about Vue 9 since they made a lot of changes to the internal code and the units system. Both 10 and 11 have been very, very stable with only the occasional crash that I also get in C4D which is known for its rock-stable coding. I even upgraded to xStream last year which I wouldn't have ever thought I'd do a couple of years ago and had nothing but good experiences so far. e-on really improved the quality of their products during the last couple of years and so I am a happy customer now. There are still a lot of areas where Vue is lightyears behind Terragen 2, e.g. terrain displacement, realistic atmosphere colours and cloud fractals, so yes, there is room for plenty of improvement and I hope e-on gets on par in these areas very soon, just as Planetside is behind in terms of animation and interoperability. Both softwares have their advantages and their disadvantages which makes it so great to own them both (which I do). I have no problems doing business with either Planetside or e-on, I respect both companies and I could give you a long list of other people who do as well.

Thanks for sharing your opinion.
The majority of this paragraph is about tech/stability though.

I admit my opinion is likely biased by rather seeing more negative feedback on e-on than positive.
You can see this broadly like reading topics about problems with Vue on how to do something and how it's lacking.
And frankly, you don't seem so many of those topics, but what just stays in my mind the most is that whatever I read either has to do with stability which despite that seems to have improved a lot or has to do with how they run their business and especially how they treat their clients.

And that's where my first hand experience comes in fits with what I read. They ignore a lot of requests, issues and other types of communication.

Whatever reason there is, too busy, lack of resources or lack of interest...who shall say...point is that that's what sticks in my mind the most.

Again it's ok if you disagree, really, I'm just giving you my side of the story.

Quote
Next, the Plant Factory. I bought the pre-release because I thought the price of 300 €[/s] was very good(??), even with all those restrictions that I also encountered during my tests in the last days. Some general information:

Quote
- The interface is highly intuitive. Whoever has worked with World Machine, Vue's Function Editor or Terragen 2 before will feel at home pretty quickly. You connect nodes that are very smiliar to XFrog components (e.g. segment node, hydra node etc.), but have a lot more control. All the parameters are arranged logically and you can fully customize your workspace by moving windows around.

- You can save your custom-built nodes into a library (not yet possible in the pre-release) so that you can later "click together" a tree pretty quickly. You can build your own library made out of your own leaves, trunk types, fruits, flowers and so on and simply combine them with the click of a mouse. Take the stem of an oak, combine it with the needles of a conifer and and the fruits of an orange tree. It might probably look very silly, but it is a lot of fun.

No not silly at all :) I can really understand that that's just cool to play with.

SpeedTree's UI is also extremely intuitive. Even I understood it very quickly :)
And yes, I know it's a node based system and it's exactly why I became excited about this product, because I know the complexity and versatility it offers. Love it!

However, if I recall correctly I couldn't save SpeedTree's nodes seperately.
Can't remember exactly, will have to look for the demo once again to be sure, if possible.

Quote
- You can draw a tree by selecting the desired component (e.g. a stem node) and clicking anywhere while moving the cursor. The component will follow the mouse movement and grow along this "invisible" spline. Again, you need to build your nodes first so that you can select them for painting later.

...

- You can click on any part of the tree. It will be highlighted in red and you can rotate, scale and move it with standard manipulation gizmos. Very easy and intuitive.

Yes I saw that in the videos. It kind of works the same as in SpeedTree.
Frankly, how can you do it in a different way? I don't know, so it's understandable it is so similar.
Same goes for rotating stuff.

Quote
- The textures and surfaces are done using the same material editor with every function that comes with Vue. You can even access the function editor for displacement etc. However, as mentioned by several people before, there are basically no function/fractal nodes in the studio version which is HIGHLY disappointing. If you have access to a copy of Vue, you can build your function there, save it and load it into the material in TPF as a workaround. Not very smooth, but it works for the time being.

Really? Not very smooth maybe as a workaround, but if I'd have Vue then I'd really like that option to exchange those kind of setups between Vue and TPF.
I think this is actually very cool.

Quote
- The OpenGL-display is fast, responsive and high-quality. Much better than in Vue and less crash-prone.

TG's OpenGL still has issues with drawing tons of stuff. I suppose the fast openGL rendering will be ported to Vue 12?
I can imagine they needed a solution for TPF as it would have higher priority than in Vue.

Quote
- There are three different ways to create leaves: either with a billboard object, a warpboard object or as a seperate option within the segment (branch)-object called "blades". The billboard option looks really good on mid-distance and in the background and is a HUGE improvement over the terribly ugly and dated Vue trees that existed so far which you probably know also as a Terragen user. The "blades"-option grows leaves directly out of a branch as full 3D-objects that can be twisted, rotated, curled, displaced etc. The "warpboard" is basically a flat polygon that you can apply a texture to and then rotate, curl and twist it as well. Probably the easiest while still good-looking method for the creation of single 3D-leaves. I'd definitely use full 3D leaves for Closeups. Of course, if a tree's leaves were constructed using billboard nodes, it WILL have billboards on export which is completely logical. e-on didn't do any "damage control" by posting the 3D-tree in response to the criticism, users were simply too stupid to take a look at the graph which was composed of - yes, you guess it - billboard nodes which are even called like this in the graph editor. This is glaringly obvious when you take a look at the graph and it is not e-on's fault that people overlooked it. By the way, all the trees that e-on unveiled during the last couple of weeks were constructed using billboards, even the acacia tree that everybody is raving about. The trees are supplied with the pre-release, so you can take a look at them. Only the banana tree has "real" 3D-leaves.

Thanks for the info.

Can you also import objects into TPF and use those as leafs or fruits? That's something cool about SpeedTree, although it requires modeling skills in 3rd party apps.

I agree people were too stupid to use the function properly which resulted in the "holy sh*t my leafs come as billboards" discussion ;)

Wasn't posting that full 3D damage control? Of course, it took away the uncertainty.
At the moment I do not intend to go through all the videos on their blog again, but if they have stated to be revolutionary for the last couple of months and didn't demonstrate clearly that vegetation can be exported in full 3D then it isn't very unsurprising to see uproar when it for a moment looked like it couldn't.

So despite that these people were stupid and wrong, it was caused by high expectations and not very well communicated feature set. I think.

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- A lot of the options that are exclusive to the producer edition are still availalbe in the interface, albeit in a greyed-out state. This is irritating and should definitely be removed. You also feel restricted when you look at integral sliders like season, health or age that you cannot acces, but that sit there right in front of your nose. These should definitely be included in the studio version as they are fundamental options for plant modelling. You can probably still do without them by manually removing the leaves in winter, changing the branch tropism etc., but it is way more work than just using a slider for the different seasons.

Yeah those marketing guys of E-on creep in your mind ;)

I would share the same frustration, but from a commercial aspect this is probably exactly how they would like to make you feel; eager to get the full version.

On the other hand, graying things out is probably a lot cheaper than customising UI's for each specific TPF version.

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- You cannot customize render settings. You can select the five render presets that are also supplied with Vue (Preview - Ultra), but you cannot change a single setting. Also, rendering in a seperate window with a predefined resolution is NOT possible, you can only render in the 3D-view. It is beyond me how you can leave out such an important feature and include it only in the producer release.

Hmmm...so that means you only can do a proper preview in Vue itself or another app?

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- I haven't found a way to "extract" certain parameters so that they can later be accessed and modified in Vue's plant editor (e.g. stem radius etc.). I guess this is also only possible in the producer version which would be a shame.

I think I didn't understand what you mean with "extracting certain parameters".
Seems like you do miss someting from Vue in TPF to me so may be if I'd use Vue I would understand what you mean?

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Summary: TPF is a really, really great piece of software that enables you to create really great looking plants from scratch with a lot of options, even in the studio version without the fractal nodes. The interface is very easy to learn and the software is quite stable for a pre-release. For 300 € this week, IMO it's a no-brainer. For the regular price of 700 € < I'd think twice, though, because there are too many useless restrictions in the feature set for a studio version. Creating plants in different seasons is a fundamental concept and shouldn't be missing in a software that is priced at this range. I am curious as to how the featureset will change (if it does), at least e-on posted that they are listening and influenced by the criticism (http://www.theplantfactory-tech.com/index.php?post/2013/06/06/Feedback-on-the-Pre-Release). My advice: get the software this week, you won't regret it for this price, despite its limitations. I'd think more thoroughly about a purchasing decision next week when the sale is over. It might not be worth it for the full price of 700 €.

Thanks a lot for sharing your view on this.

Let me be clear that I totally agree with you about the awesomeness of the software ;)
Did I say anywhere that it isn't or weren't going to be cool? :)
I'm still very keen on having it and the money is still there ready to be spent, but I still don't feel comfortable with the whole situation around this release.
The versions line-up, their restrictions and pricing. It all just doesn't add up together correctly for me.

I'll think about it and read that link of their feedback. Unless their feedback says Producer will become Studio feature-wise I'm probably not going to buy it.
I want to drive stuff with fractals and making dependencies and I can also see the ease of use of age/season adjustments.
Like I said Studio shouldn't be restricted in creative options, but only in CG pipe-line work.

Have a good weekend, cheers!

Martin