Started by choronr, June 26, 2013, 01:58:00 PM
Quote from: Hannes on June 29, 2013, 12:43:13 AMBob, the near distance should be 0. Try adding a test surface layer to the whole terrain with your distance shader as colour function. So you can see which value you need for the far distance. The area you want to change should be white and the foreground black. I think 10000 may be too high. When you're happy with the distance shader you can delete your test surface layer afterwards.
Quote from: Hannes on June 30, 2013, 12:33:02 AMReceived and answered it!
Quote from: Dune on June 29, 2013, 03:34:28 AMA test shader is what everybody should use! I always put one at the end of the chain and plug in things I'd like to check; roads, distances, tree fractal distribution, whatnot.
Quote from: TheBadger on July 01, 2013, 08:26:40 PMOn the test shader thing. Can you guys define clearly what your saying? I believe someone told me about this, or I read something. But Im not sure now. I think I know what your talking about, but just want to be clear.