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Started by yossam, August 04, 2013, 11:54:15 AM

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yossam

Any suggestions...................?

cyphyr

I like this, but still needs work. Try a more interesting camera angle, maybe standing on a crater rim but an angled view that includes the crater and the ship and the distance, difficult but worth it. Also how about some mist fog in the crater basin and a more dramatic sun angle/god rays ...
Keep at it :)
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

EoinArmstrong

Great sense of scale and depth... personally, I'd like to see the sand/soil surfaces a little smoother... but I really like it anyhoo

yossam

Still working on trying to get some decent godrays.................TBC.

Kadri


I like to get them in Terragen but some times it is unnecessarily time consuming.

Faking is easier.
This is a basic 10 minute work in Photoshop.
Any other decent software will do the same.
Duplicate the layer.
Make a radial blur.
Then use some blending you like.
Use the same method for the space ship.
Play with other settings , erase places you don't like , and have fun...

[attachimg=1]



yossam

I know enough about CS6 to be dangerous. I can process images pretty well, but the rest is a dark art. Any suggestions?

choronr

I have one cloud file I came up with awhile ago which usually will produce God rays after several reseeding actions. Your image looks good. Just a little more work and you'll get there.

Dune

Good idea Kadri, never thought of that.

cyphyr

My technique for god rays. .... if it helps ...

A couple of points first:
You won't get god rays if the sun is behind the camera.
You wont see god rays if the sun if fully illuminating where the camera is.

Firstly turn off the atmosphere node and any high cirrus clouds.
Make a copy of the render camera and plug this into your render node. keep the old camera, you'll need this for your final render.
Using the "Navigation Controls" (the compass like control in the top right of the 3d preview, point the camera towards the sun.
Allow your 3d preview to fully render and hit pause. You'll see white clouds against a black sky.
Go to object preview mode so you can see the cross hairs of the sun and move it till it's just behind a cloud. Where the camera is should be in shadow, the area where the god rays illuminate should be in front of the camera. If needed change the coverage and seed of the cloud.
Once the sun/cloud/camera are in the right position you can re-enable the atmosphere and other clouds and you should see god rays.
Go back to your original camera to check and hit render.
Repeat this process until you get something you like.

If your using TG3 you can render out an Atmosphere Direct pass which can be used to enhance the god rays (increase it's contrast) and layer it in additive. Check Digitalguru's render layers for details.

Hope this helps

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

yossam

This rendered overnight..............now off to try your suggestions.

yossam

The godrays are very subtle..............I think I will have to try cyphyrs' suggestion about an Atmosphere Direct pass. I also have to work on changing the POV...........more work to do.  ::)

yossam

I forgot that I downloaded the tgc that Bob posted. Loaded it up, and a few random seeds later.................


Thank you Bob.  ;)

yossam

Wrong pic again.....................

Oshyan

Nice! Definitely upped the drama. Now just need a higher quality/lower noise render.

- Oshyan

choronr

You're welcome. Glad it worked for you Richard. It's one of two cloud setups that have worked for me which will produce God rays after enough seeding.