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Universal Canyon
Universal Canyon
Started by DannyG, August 17, 2013, 11:05:16 AM
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DannyG
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Posts: 1,894
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Universal Canyon
August 17, 2013, 11:05:16 AM
Martin's TU Canyon.tgd from NWDA, swapped out the mats and added some stones, light, moon & lens flare in PH
Detail .8, GI Detail @ 6/6 2000 X 1593 rendered in 2:23 hrs I can't imagine what that would be with v2.
New World Digital Art
NwdaGroup.com
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TheBadger
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Posts: 7,400
what's the difference?
Location: North of Hell, but not by much.
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Re: Universal Canyon
#1
August 17, 2013, 08:19:58 PM
Its good Danny.
Just one suggestion. I would like to see it with sand. Like with RArcher's dirt pack for example. That pack has depth in the sand so it wont just lay on the surface, but it fills in space.
I don't have an opinion that you need to do this, I just am curious to see it. Its a good canyon, the sand may or may not be better.
It has been eaten.
choronr
1k+ Member
Posts: 4,574
Location: Phoenix, Arizona
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Re: Universal Canyon
#2
August 18, 2013, 02:48:45 AM
I like what you've done with this Dan. Would be good to see the larger rocks near the bases of each side with smaller ones scattered towards the center. Then mixing in some green and dry grass. Nice job on the lighting here.
EoinArmstrong
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Posts: 557
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Re: Universal Canyon
#3
August 18, 2013, 05:15:06 AM
I think the wall displacements are brilliant; a little more variation with the rocks, maybe?
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