combining classic .ter into a procedural tg3 environment

Started by EdBardet, August 27, 2013, 07:08:31 PM

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EdBardet

IMHO there is no better way than classic to develop a specific, with small elevation gradients, terrain for another project or story line. For instance a broad shoreline area representing the delta at the end of a river. However TG3 is the best for creating large terrains. Is there any way to develop a terrain in TG3 and then include the ter file.

This also could be asking for a way to level out part of a terrain.

I thought I had a way using the strata but I know of no way to just get one terrace --is there a way?

Thank you, Ed

yossam

You might try masking it with a distribution shader.........................?

Dune

Yep, that's what I would do; take a certain height in a distribution shader and use that mask to raise the terrain a little (offset in surface shader e.g.). I also think you can make terrains in classic and export as ter, import in TG3. For smoothed areas you can use the smooth function in a surface shader, masked by whatever it needs. Or build up the terrain around a masked flood plane area.