Overland 2

Started by figment, September 11, 2013, 03:05:55 AM

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figment

As promised in part one, I'm trying to make these scenes increasingly realistic as I go. Here's part two... this one's had a bit of post-processing in Photoshop. Still feeling like the landscape is firmly in Uncanny Valley territory, but I'm learning.

Dune

It's nice to work in a series, to have a 'red line'. In this one you need more trees (more species and specimens) up the hill. Maybe a lot of grass in the foreground, except at the beach.

figment

More trees meaning a larger quantity of them, or more source files to create variety?

Dune

Both! But you can use a fractal as mask to get the populations a bit patchy.

figment

Thanks for the suggestions! I made some quick updates... this is definitely still a work in progress, but even at a lower resolution this is already much closer to reality than the previous version.

Dune

I'd make it much denser, so you can only see ground in occasional patches.