Autumn Theme 21

Started by cyphyr, October 20, 2013, 06:32:41 PM

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cyphyr

Update to this image but sufficiently different to get its own thread :)
Post work on levels and lens correction.
C&C Welcome
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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yossam

I like the layout in this scene better, but the colors in the first. Picky as hell aren't I?

cyphyr

Here's the raw version :)
www.richardfraservfx.com
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

yossam

Now that's more like it.............. ;)

TheBadger

Its pretty great Richard. The one in the other thread is real nice too, by the way. But these are even better.

If your still playing with this series. Something I would like to see is the same image, or a variant, but with less softness. That is, I would like to see the image with a more crisp photo aesthetic to compare.

I like the soft classic look here very much, Im just curious to see it in another photo like treatment. Not saying it would be better, just curious how it looks.

Its pretty great.

One negative is the ivy, I think. It looks stretched or deformed somehow?
It has been eaten.

cyphyr

The boat is stretched too!  I think mostly this is due to the fairly extreme FOV I used here, 100°. I'm  trying another at a more sensible 80°. :)
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

archonforest

Stunning!
The only thing that pulling my attention are the small branches on the road. Looks like a bunch of small branches felt down from the tree in the same time or something. I might be wrong though...
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choronr

In all, this image is much better than the first. The vertical (poplar?) tree is good; but, I'd be tempted to go without it - reason: it seems to through off the balance of the composition.

Dune

I like this better than the first one as well. The branches on the road I would texture (!) and put in patches. And around the boat there's a 'blocky quality', due to reflection. A bit strange and offsetting somehow. A slightly different POV may help, a bit to the waterside perhaps. And indeed a 'normal' FOV.
I don't think you need the boat, by the way, or an old dilapidated one to increase the fall feeling of decay.

EoinArmstrong

This is really lovely!  Would love to see some displacement on those bricks

cyphyr

Of, FOV back to 80°, bump/displacement added to the stonework (no images/UV's, purely LW modeled and Terragen textured) and a little post in PS.

Better? C%C welcome but I'm probably moving on now :)

Cheers

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

otakar

Yes, I love this last one! The bridge looks great, the ivy, too and the mood is right. Only thing that caught my eye in terms of questionable realism are the branches on the ground, they all seem to point the same way more or less, I guess I just wanted more chaos :)


Dune