Softer voronoi cracks

Started by mhaze, November 21, 2013, 06:17:48 AM

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mhaze

Not a worik of art, an experiment!  I've tried to find a way to soften and round off the edges of voronoi cracks for some time.  Finally a eureka moment!  I used 3 colour adjust nodes with gradually expanding sizes then used a multiply scalar to darken each successive node.  The results work but I think there is room for experiment yet.  Some interesting results can be achieved by using a multiply scalar on the end result the darker the output the softer the cracks.  There is potential here but  it is fiddly to achieve decent results and more experiments are called for.

TheBadger

nice work! Rock formations are cool too.
It has been eaten.

Dune

Are you using the PF voronoi or the blue node voronoi?

mhaze

Hi Dune

For the voronoi cracks I'm using the blue node voronoi and PF voronoi for the basic rock forms

mhaze

Here's the node setup  all inside a surface shader which controls the distribution and displacement.

Dune

Yes, completely understandable. I see you have only one size voronoi. What you could do more to this is combine a few sizes, or use a PF as size input and use the color to set sizes (white as 11, black as 4 or so, for sizes 4-11). If you're into experimenting...

mhaze

In the image I've used 3 of these.  It is important that the same voronoi is used for each layer of colour otherwise there would be no softening of the cracks!

mhaze

Hopes this explains the technique

inkydigit

great work and thanks for the explanation!
:)
looks really useful... and kinda pretty too!
J

choronr

Thank you for your ideas and experimentation. The results look promising.

mhaze

Thanks all. Hope someone can use it

lat 64

Quote from: mhaze on November 23, 2013, 04:45:06 AM
Thanks all. Hope someone can use it
That being said, is it possible to get a .tgc from you to play with. I have been struggling to recreate this and having no good results. I even tried once to double-click on the jpeg node. :P What a dope I am!
My particular interest is to make a representation of polygonal tundra in the Arctic. The voroni functions seem perfect for this. I'm just off to a bad start.

Thanks for all the tips,
Russ

I'm a half century plus ten yrs old. Yikes!

mhaze


Dune

I'd never heard of polygonal tundra, but google gave me some really interesting examples. Voronoi indeed. Looking forward to your render, Russ.

mhaze

Just done the same astonishing.