@Matt
Thank you for the conformation. Im glad that you don't think its necessary to delete the default planet, thats one part that I was really not sure about, among others.
@Oshyan
Yeah for a still, it would be exceedingly easier to use an image. But even for that, 1) I would have to use someone else's image or spend a long time in PS making my own that would look the same in every render... or spend even more time making more backgrounds. And 2) most of the images that came up in my preliminary google search for reference sucked, mostly in terms of size and quality, but also content.
But I want to animate it anyway. And this is one part that I think I will be able to animate and build faster than in Maya, at least at my user level of the two softs.
On the question of realism Vs fantasy. I want to do a fantasy that looks real. And I want to do a number of images from the same build. So having the galaxy in 3D will make that much easier when plotting out shots as opposed to repainting the galaxy for each new shot. Also, the galaxy will hopefully be rotating, so a still wont work on that level... But really this is just my starting place, if I only get a few really nice still renders I'll be happy too.
For context, imagine the vast empty space between galaxies, from there a planetary body may(?) be able to sit in view of a far away light source. IF there is also other light sources properly positioned, then perhaps the light being used will appear justifiable, and thus plausible, in a science fiction fantasy way. I figure for the most part, if TG will render it and the image looks good, than the lights are real enough. I am saying this with the understanding that light in TG is built to work in a real world way(?).
These have a little less on planet light then Im aiming for
http://www.desktopwallpapers4.me/nature/mount-rainer-and-the-milky-way-19093/http://www.desktopwallpapers4.me/nature/milky-way-over-the-delicate-arch-19092/ but I could use human(oid) structures to justify the presence of more light sources on the terrain.
@Upon Infinity
There are more than a few images in the sharing section that have galaxies that are, or are similar to the method you use. THey look great. I want to try and move it a bit further though, if I can.
Ill post my fails and see what you guys think are the issues. I have wanted to try something like this for a long time and have been collecting forum threads that relate. I want to try and pull it all together finally and see if it will work.
If I get the galaxies looking good then Ill worry about the terrain surface.
Found this in the forum search, worth a little repost.
http://vimeo.com/22439234