Something to keep in mind

Started by Dune, December 15, 2013, 03:33:02 AM

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Dune

I was rendering a scene, and knew one of the objects was no good. So I paused it before it reached the object, replaced the object with a new one, and continued rendering. A few minutes later TG crashed. So you can't do that, lesson learned (and perhaps it's quite logical).

What I also noticed that if you have an object in a tgd, and replace the object in your folder by another version with the same name (I changed wheels on a broken cart by higher poly wheels), TG actually loads (most of) the old settings and/or parts of the old object. It doesn't flush all parts and so on, so doesn't completely replace the object. I had to reload the new object by hand from within TG and dump the old one. Does that make sense?

And a third thing I noticed; if you resize tiff's with an alpha layer in Irfanview (was the quickest way, I usually don't use IV, but PS), the alpha layer gets lost. So don't! I ended up with square leaved ivy  >:(

choronr

Thanks for this information. In the course of creating projects over the years, we occasionally experience such anomalies and dig out of them without reporting them. Posting them here as you have is a good idea.

bobbystahr

Good tip, had that happen with Irfan but just thought I'd forgotten to make em and took em into PS. RE: object replacement...I actually have on occasion had some models update but most don't.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

TG is in general not intended for "live editing" of resources, *especially* during rendering. For non-rendering cases, I think it's a good goal to work toward more automatic change detection and re-load, but it's not trivial to implement. In general you should assume you need to explicit change/reload anything you make adjustments to outside of TG.

- Oshyan