As Jo mentioned, these are things we have been thinking about, and wanting to do, for a long time. Martin is right about limited resources, though not correct about everyone being part-time. Jo works full-time while Matt does some film industry work with TG (as mentioned) but that work also very directly contributes to TG's development; quite a few great features have been developed directly as a result of that work and we're proud of our close working relationship with a number of prominent effects studios.
That being said, yes resources and time remain challenges and we're continually looking at the feasibility of various solutions to address that. Taking on interns as just one example is interesting (and something we have of course considered), but that requires resources to manage too, and paradoxically it can be almost as time-consuming to oversee someone else doing that work as to do it oneself.
In any case I don't mean to just make a bunch of excuses. Ultimately I just want you to know that we of course continually consider a wide range of possible solutions, and while there may seem to be obvious ways to fix some particular lack, there are reasons why things like this aren't done. They're not always the most satisfying reasons (i.e. lack of resources), but they are the reality we have to deal with. You can trust that there is no one who wants to solve these issues more than us, our livelihood depends on it.

On the bright side, we're actively working on these things and I think you'll see some things you'll like in the relatively near future.
- Oshyan